There are a lot of weapons here, this may not be the whole game’s arsenal. Remember that the bulk of them are still in development as codenames. The mobile Battle Royale predicts the following weapons will be available in MW2 this year. It didn’t take long for leakers to figure out what looks to be the starting arsenal for Modern Warfare. Remember that the bulk of them are still in development as codenames.ĭataminers for Call of Duty recently discovered that the upcoming Warzone Mobile includes resources from upcoming titles. The Speed Weapon Proficiency helps to increase your movement speed.Massive Call of Duty Datamine: Images of Black Ops 6, Modern Warfare 2, and more from GamingLeaksAndRumours Light Machine Guns and Launchers have the lowest movement speed since they are the heaviest. Sniper Rifles and Assault Rifles have medium movement speed. Sub Machine Guns, Shotguns, and Handguns all have the best movement speed since they are the lightest. Even secondary weapons have different movement speed compared to your primary weapons. Each weapon class gives you a certain amount of movement speed. You have an awesome gun but find you are as slow as a slug- whats the deal? This is movement speed. Semi-Automatic guns depend on the skill of the person shooting them. Automatic guns will always have higher fire rates than bolt or pump action guns. This is usually counted in rounds per minute, or RPM. Screen Rant traveled to Los Angeles this week to meet up with Infinity Ward, see their presentation about the core multiplayer features of 2019s Call of Duty: Modern Warfare, and yes, to finally get hands-on with the game. So your gun has weak power? Counter the weak power with rate of fire! Rate of fire is the amount of bullets a guns spits in a certain amount of time. That is, try firing in bursts instead of fully automatic when engaging combatants at medium to long range. It is possible to use every weapon accurately by controlling the rate of fire manually. And of course, the farther away you are from your target, the higher the probability of your rounds not striking home. When aiming down your sights your gun may still pop up from the recoil. If the crosshairs are bigger, the weapon is less accurate – this does not apply to Shotguns and Sniper Rifles. The easiest way to tell the accuracy of a weapon is by looking at the crosshairs when standing still. Some guns have high power to kill, yet low accuracy to actually hit. So you have a lot of power in your gun, but you can't hit anything with all that recoil! Accuracy is an important thing to take into account when choosing the right gun. This is why you may notice two damage stats in each weapon's page. The further away you are from the target, the weaker your gun is. Each gun - with the exception of Sniper Rifles - have certain power at certain distances.
The range stat may be the most overlooked stat in the game. Your gun may have killed someone quickly at point blank range, but it took longer down range. Through my research I would say that each thickness of surfaces takes away a third of bullet power. Even then, handguns and shotguns cannot penetrate through concrete.
No weapon can penetrate stone/concrete unless they have the Impact Weapon Proficiency. The thickest surfaces are stone or concrete. The surfaces that have medium thickness are usually walls in houses. All weapons can penetrate through those surfaces. The thinnest surfaces are things like glass, plywood, and sheet metal. There are many different surfaces in a Call of Duty game, but there are usually only three variations in thickness. It's not always the gun that you must take into account when firing through surfaces. Light Machine Guns and Sniper Rifles have high power, Assault Rifles and Submachine Guns have medium power, and lastly Machine Pistols, Handguns, and Shotguns have the lowest penetration power. Each weapon category usually has the same amount of penetration power. If an enemy is behind cover, you must depend on your penetration power to kill them. Sniper Rifles give an extra 100% damage for each headshot. I should note that headshots give an extra 40% damage for each bullet that hits the head. I tested every weapon myself and estimated the damage values in comparison to past games. I try to list the damage values for each bullet on each gun. As a general rule, Shotguns and Sniper Rifles will have the highest amounts of damage. However, the more damage your gun does, the slower rate of fire it is likely to have. The more damage your gun does, the more each bullet hurts the other guy. You can't kill people if your gun doesn't do any damage! One thing to take into account when choosing the right gun is the amount of damage is does.